Home Probe

Resources

CSS style Made by Samuel. Based on Counter Strike 1.6

lattice9's Buttons Collection. Old Internet buttons

glu8's King throw chart. Season 2 (& Season 3)

Tekken 3: All Special Grabs. GIFs ripped from this video



A Study of King's Throws

wow thats a lotta words

hold1 at all cost.

If King CWFL(He is standing behind & Chicken Wing) you quickly hold 2 this time.

If King SHH(He is Standing and he Hold your Heel) then King's Bridge, hold 1+2 every time now because hold1=save 30hp hold1+2=save 60hp.



ARM BREAKER

AB PNG


HOLD1 PNG . If King goes for the
CWFL Chicken Wing Face Lock CWFL GIF
you HOLD2 PNG this time for avoiding
RDC. Rolling Death Cradle RDC GIF
AB GIF




STANDING HEEL HOLD

SHH PNG


HOLD1 PNG . If King goes for the KB King's Bridge KB GIF , now you ALWAYS HOLD1+2 PNG. when King goes for the

SHH Standing Heel Hold KB GIF



STF KB
STF GIF KB GIF
(50%*30) = 15dmg (50%*60) = 30dmg
((
STF Stepover Toehold Facelock STF GIF
is actually (25%+25%)*30 because SDL is also 50%*30))
It can be more accurate to do something like Expected Value = (success*damage)-(volatility*execution). But with only (success*damage), we can say that statistically, countering
KB King's Bridge KB GIF
is twice as rewarding.

It's like you sit down at a roulette table but red pays 2x than black. So you bet every time on red, losing your money slower than betting on black. Now, you can bet more often because you lose less on lose, and you gain more on win. Now that you are always winning on betting red, imagine the roulette dealer can make any color they want. This is the situation we are in SHH, but the twist is that the dealer is maybe not capable to notice or rig the roulette.

SHH GIF

(REVERSE ARM SLAM + REVERSE SPECIAL STRETCH BOMB)

RAS_RSSB PNG


both around same damage. HOLD1 PNG or 2 PNG.
HOLD1 PNG beat mashing path (as always).
There are 2untechable here + no visual difference for input.
He can spark blu even when mashing. don't lose patience.
RAS_RSSB GIF




ULTIMATE TACKLE

UT PNG

---

UT GIF




COBRA CLUTCH

CC PNG


HOLD1 PNG after
Cobra Twist Cobra Twist CT GIF
, HOLD2 PNG after
Backdrop. Backdrop BD GIF
   X->1or2->1or2->X->1or2->1or2.
  
CC GIF




Conclusion



So we have :

HOLD1 PNG: it beat mash + 45% of throws (11/24 without tackle).
HOLD2 PNG: 45% of throws (11/24 without tackle).

BUT

if you can notice when
CWFL Chicken Wing Face Lock CWFL GIF
, you boost you keep 45% of throws and tradeof the risk to lose 25hp to save 60hp.

In my opinion, there are some paths that are just worse, not worth learning, nor within the scope of a mind game—unless it's a FT100 :

(ArmBreaker->HeadJammer)
(ArmBreaker->CWFL->DragonSleeperFinish)
(StandingHeelHold->ScorpionDeathLock)

so if we remove them intentionally and subjectively we now have:

HOLD1 PNG: it beat mash + 43% of throws (10/23 without tackle).
HOLD2 PNG: 39% of throws (9/23 without tackle).

but if you HOLD1 PNG and if you can (should) notice CWFL, you are now at 47% of throws (11/23 without tackle).





Success & Probability





HOLD1 PNG : 0/0 = 0%

HOLD2 PNG : 0/0 = 0%

HOLD12 PNG : 0/0 = 0%